Games. Assets. Real-time environments. Powered by Unreal Engine.

Arabian Gulf desert. A small robot. A broken signal. A narrative game about connection — and what we leave behind.
Built in Unreal Engine 5. Coming to Steam November 2027.
LUMO is deep in development. Hover Drift is a small piece of his world — hold to hover, drift the canyon, collect the memories.

LUMO started as pencil sketches on a desk in Abu Dhabi — a hovering survey robot with a botanical scanner, built by a researcher to document a living desert. Every panel, joint and light on him was drawn, argued over and redrawn before a single polygon existed.
From the sketchbook he went into Shapr3D, then into Unreal Engine 5, where the hover, the scanner and the desert are being built by hand. The frames above are concept art for the world he lives in.
Wishlist now. Be first to know when LUMO launches.
Steam page — coming soonLUMO is the first. New titles, environment packs and real-time experiences are in production — this is where they will land.